Minggu, 28 November 2010

[E965.Ebook] Download PDF Beginning C++ Through Game Programming, by Michael Dawson

Download PDF Beginning C++ Through Game Programming, by Michael Dawson

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Beginning C++ Through Game Programming, by Michael Dawson

Beginning C++ Through Game Programming, by Michael Dawson



Beginning C++ Through Game Programming, by Michael Dawson

Download PDF Beginning C++ Through Game Programming, by Michael Dawson

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Beginning C++ Through Game Programming, by Michael Dawson

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

  • Sales Rank: #366824 in Books
  • Brand: Cengage
  • Model: 9781435457423
  • Published on: 2010-10-18
  • Released on: 2010-10-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x .98" w x 7.38" l, 1.91 pounds
  • Binding: Paperback
  • 432 pages
Features
  • Easy to read instruction for beginners

Most helpful customer reviews

4 of 4 people found the following review helpful.
Best Introduction to C++ Available. Great as Your First Programming Book.
By A. M. Hernandez
I’ll cut to the chase: this book is one of the best introductions I’ve seen to the C++ language. I’ve read probably at least a dozen C++ books and I would say this would be the best place to start if you’ve never used C++ or even as your first programming book. There are some great C++ resources out there, but much of the material can be too advanced for a beginner and will probably scare you off before you get anywhere. With Beginning C++ Through Game Programming, Michael Dawson builds your knowledge from the ground up. The explanations are clear and easy to understand and no previous experience is required. You don’t even have to be a gamer to get value here as most of the games explored in the text are simple things like hangman or tic-tac-toe that anyone can understand.

Dawson walks you through 10 chapters, each diving into a different aspect of the C++ language, starting simply and working up to more difficult topics. The chapter breakdown includes: types and variables, branching, loops, the STL, functions, references, pointers, classes, dynamic memory, and object-oriented programming. These topics really are the most fundamental building blocks of C++, and many are applicable to programming in any language. Lots of source code is shown, and the author explains each step along the way with an impressive amount of clarity. Even though I’d consider myself an intermediate to advanced programmer, I still found some things useful in this book, particularly the usage of the const keyboard which was always somewhat confusing to me. All the examples are simple command-line programs, so you don’t need any special libraries, just an IDE that can compile C++ code, such as Visual Studio which has a free version on Windows. If you use a different operating system, you can just get whatever free IDE you want for your platform as this book uses all standard C++ code so any compiler should work.

What I have found reading other books is that they may explain concepts well, and even show code, but sometimes either they don’t give enough context on how real usage would look or the examples are so complex as to be confusing for a novice. In this text, the author is clearly aiming to teach beginners and explains everything in concise terms without becoming too complex. In each chapter, there is another full example game shown, which could be typed into a computer and run. I did not actually test any of the code, as I’d rather just learn from reading, but I didn’t find any obvious errors. Each of these games are fairly straight-forward, with apps like guess my number, hangman, madlib, tic-tac-toe, etc. My one complaint is that the final chapter covers a full blackjack game, and this was much more complicated than the previous chapters and may be a bit too advanced. However, it still may be helpful to some to see what a more involved program might look like. While the title of the book is about “game programming” I wouldn’t say you need to be a gamer to gain insight here. Though having some interest or familiarly with games can help, I’d still recommend this book for anyone interested in C++ or just wanting to learn programming in general. The author manages to cover the most key aspects of the language without burdening beginners with the more arcane constructs that will likely confuse you.

Keep in mind, C++ is a beast of a language, and one book will not make you a pro overnight. After reading this title, you will still likely need other resources before you are ready to build your own apps or games. With gaming in particular, you will likely also need to learn how to use libraries, various APIs, etc. and none of that is covered here. So think of this as merely a light introduction, which will build a foundation your can bring to other more complex books. That said, I really can’t imagine a better book for people wanting to get started with programming in C++. This would work as a great first coding book for teenagers or even younger. I’m not sure there is a better beginning C++ book out there, and this is highly recommended.

6 of 6 people found the following review helpful.
Buy this book if you are serious in wanting to understand game programming
By Scott Anderson
I absolutely love this book. I have always wanted to understand how games are made and decided to begin learning C++. This book not only is easy to understand and teaches well, but it is focused on the very subject I want to learn C++ for. You actually feel like you are learning useful material (though very simplified). It also has end of chapter questions without answers that really challenges you to write or re-write a program to solve the answer. Believe me it can be frustrating but when you finally solve those questions there is a large amount of joy, excitement and a desire to continue learning. I would highly recommend this book to anyone just beginning to learn C++ to better understand game programming.

Truthfully I can not think of any negatives.

6 of 6 people found the following review helpful.
My first programming book.
By Luis Perez
I bought this book in 2 or 3 years ago.
As a student in university, I was learning about game design and development. and I had very little experience scripting with ActionScript 3. I wanted to get more into programming, so I decided to go ahead and start with this book. This book does an exceptional job teaching you the basics of coding. If you have little to no experience with code this by the end of chapter 5 I promise you you will be very comfortable read and writing code (with limitations of what you have learned). It contains very easy exercises that get you thinking about the code and by the end of each chapter you can rest assure that you will become very familiar with the content you just read, and not just that the code is well written and it pushes you to write good code.

Bonus:
By the time I was done with the book It was easy for me to transition from C++ to C#, C, objective C and swift. so if you have the time and dedication I highly recommend this book.

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